This education session focuses on the potential of generative AI to support real-world project implementation, examining its role in supporting stakeholders and providing real-time feedback. The faculty will work with session attendees in creating and using generative AI bots to scaffold their own real-world projects.
Since first developing a course that promised "real-world learning" nearly a dozen years ago for a masters program at a school of professional studies, a question has been lurking in the background for Drs. Steven Goss and Paul Acquaro. Namely, how can a curriculum be developed that not only encourages students to develop solutions to problems that enter the classroom from the real world, but how could these projects re-enter the real world and actually be implemented? In this education session, participants will learn about the efforts to achieve this goal and in the process create their own generative AI toolset. In their preliminary research, the researchers worked closely to lay the basic groundwork for the idea of 'implementation based learning.' The first phase of research looked into how a real-world client could act as a partner educator. The concept of a set of linkages was developed that essentially linked the learners and the partner to both each other and the project experience itself [1]. In the next phase of research, a real-world client was engaged and the concepts were used to define, develop and implement a project. The results from this research showed that while it was possible to achieve implementation, the amount of time required was problematic [2]. As it became clear during the course of the research, the standard 15-week course structure does not lend itself easily to the production of an implementable project that has real-world impact. In order to realize implementation of projects, it would be necessary somehow to "hack time." Somewhat ironically, it may be that real-world learning could receive some support from the artificial world. The possibilities that generative artificial intelligence (AI) offers are only starting to be explored and put into pedagogical use and for this next phase of research, the idea of creating and training generative AI chats-bots is being piloted in an actual classroom. Currently, their research is focused on addressing two areas that require significant time investments. The first is the time it takes to get students knowledgeable enough to effectively respond to the needs provided by the partner. The second is educating the partner so they can provide an effective project definition and prepare for the implementation of the solutions. This is where the generative AI chatbots fit in. So far, two bots have been developed, one a "subject knowledge bot" (SKB), trained on content specific to the project domain, and the other as a "project knowledge bot" (PKB), trained on the transcripts of conversations with the client. The SKB can provide support and just-in-time knowledge for the students as they develop their ideas and solutions, while the PKB relieves the client of demands on their time, while still providing their guidance on the project. The first pilot test of the concept was conducted with a limited scope in a course this past spring. Outcomes of the use of the bots have yielded several insights into the use of generative AI as not only a device to "hack time" but also as a learning tool that can help scaffold and guide students' learning. While the outcome of the pilot project indeed yielded an implementable outcome, it also exposed several areas that require further refinement, such as how to ensure students use these tools collaboratively rather than merely as writing aids, and how to structure the materials used in the training of the bots more effectively. In this education session, the faculty will engage participants in discussion of AI enhanced project approaches, demonstrate their current project bots, and finally work with attendees to develop their own OpenAI bots in ChatGPT 4.0 based. During the session, attendees will work in groups to consider how they could use bots to "hack time", i.e., strengthen student knowledge, support project development, fill other teaching and learning gaps. As a culminating activity, attendees can share their bots with the groups. References: [1] Acquaro, P., & Goss, S. (2020, March 11). Is Your Real-World Experience Real Enough?: Faculty Focus. Retrieved from https://www.facultyfocus.com/articles/effective-teaching-strategies/is-your-real-world-experience-real-enough/ [2] Acquaro, P., & Goss, S. (2022, November 9). Why Can’t Your Real-World Project Live in the Real World?: Faculty Focus. Retrieved from https://www.facultyfocus.com/articles/course-design-ideas/why-cant-your-real-world-project-live-in-the-real-world/
Designing Generative AI Chat Bots to "Hack Time" and Support Implementation of Real-World Projects
Track
Innovative Learning Environments and Technologies
Description
Track: Innovative Learning Environments and Technologies
Session Type: Education Session (45 min)
Institution Level: Higher Ed
Audience Level: Novice
Intended Audience: Administrators, Design Thinkers, Faculty, Instructional Support
Special Session Designation: For Instructional Designers, For Leaders and Administrators, Presenting Original Research